Starting Job: Sept. 5th, 2015
EXP Tracking:
(4) Friendly Monsters, (4) Double Events
+ Top Magic Potential
+ Top Magic Resistance
- Low Phys. Defense
- Lowest Phys. Attack
- No Spells on its Own
- Cannot Equip Weapons, Armor
Current Eidolons: Ifrit, Shiva, Odin, Ramuh, Hades, Knights of the Round, Carbuncle
Initial | Summoning Lv1 | Store three Eidolons |
One Month | Friendship | Increases power with each repeated summon |
Two Months | Magic Field | Grants magical attributes to user's weapon |
Three Months | Summoning Lv2 | Store five Eidolons |
Four Months | Half MP | Cuts summoning and casting cooldown by half |
Six Months | Summoning Lv3 | Store seven Eidolons |
Nine Months | Last Breath | Auto-summons an Eidolon upon death |
One Year | High Summoner | Summon two Eidolons without interruption |
Starting Job: Sept. 5th, 2015
EXP Tracking:
(2) Friendly Monsters, (2) Double Events, (1) Triple Event
+ Powerful Magic
+ Second-highest Magic Resistance
+ Versatility
- Lowest Phys. Defense
- Low Phys. Attack
- Cannot Equip Armor
- Soloing is Dangerous/Difficult
Initial | Fire, Blizzard, Water, Thunder | Elemental attack spells (weak) |
Initial | Focus | Focuses energy to cast stronger spells |
One Month | Aero | Elemental attack spell (wind) |
Two Months | Fira, Blizzara, Watera, Thundara | Elemental attack spells (medium) |
Three Months | Earthquake | Elemental attack spell (earth) |
Four Months | -Ja Unlocked | Allow to cast spells onto multiple targets |
Six Months | Firaga, Blizzaga, Waterga, Thundaga | Elemental attack spells (strong) |
Nine Months | Shadow Flare | Very powerful elemental spell (dark) |
One Year | Ultima | Most powerful attack spell (wide range) |
Gifted Job: Sep. 22nd, 2015
EXP Tracking:
(2) Months Start Bonus, (2) Double Events, (1) Triple Event
+ Great Phys. Potential
+ Excellent Evasion
- No Attacks on its Own
- Very Poor Defense
- Effects Only Last as the Dance Continues
- Equipping the job =/= Dancing Skill; Poor Dancing has No Effect
Initial | Victory Pose | Restores 1/5 of all allies' health after battle |
One Month | Slow Dance | Reduces enemy's speed |
Two Months | Polka | Poisons the enemy |
Three Months | Waltz | Reduces an enemy's stats |
Four Months | Forbidden Dance | Inflicts a random status ailment |
Six Months | Disillusion | Stacks the effects of two dances |
Nine Months | Soul Moves | Doubles the effects of all dances |
One Year | Nameless Dance | Casts Poison, Blind, Silence, and Slow on All Enemies |
?????? | Choreography of Life | A dance so beautiful, the dead are brought back to life |
Initial | Want to be Close | Draws attention of the enemy to self, chance of Charm |
Three Months | Changing Seasons | Skews ranged attacks' aim, or dissipates them entirely |
Seven Months | Mass Destruction | Renders all barriers on the field ineffective |
One Year | Heartful Cry | ??? |
Acquired Job: November 7th, 2015
EXP Tracking:
(2) Friendly Monsters, (4) Double Events
+ Third-highest Magic Potential
+ Third-highest Magic Resistance
+ Super Effective Against Undead
+ Always Useful, Even Outside Combat
- Low Phys. Attack
- Low Phys. Defense
- Cannot Equip Armor
Initial | Cure | Heals minor wounds |
Initial | Esuna | Cures status ailments |
One Month | Protect, Shell | Improves an ally's resistance to physical/magical attacks |
Two Months | Cura | Heals mid wounds |
Three Months | Prayer | Lessens exhaustion for nearby allies + a random buff each |
Four Months | Divine Caress | Grants resistance to status ailments for five minutes |
Six Months | Curaga | Heals major wounds |
Nine Months | Holy | Very powerful elemental attack spell (light) |
One Year | Life | Revives a character who died less than five minutes ago |
Unlocked Job: March 1st, 2016
~ No Stat Increases or Decreases by Default
+ Powerful Once Customized
+ Only takes one Job slot
- Useless until 8 Jobs are mastered
- Takes a lot of investment to make the most of it
One Maxed Job | Job Master | Expands the Job limit from five to ten |
Three Maxed Jobs | Multi Exp | Stored Jobs receive 1/4 of exp even when unequipped |
Five Maxed Jobs | Equipment Lore | Can equip and use the weapons of any mastered Job |
Seven Maxed Jobs | Double Exp | Doubles the exp obtained from Multi Exp |
Eight Maxed Jobs | Stats Transfer | Takes on the stats, strengths, and weaknesses of three Jobs |
Nine Maxed Jobs | Ten Skills | Allows to pick and use ten skills from any maxed Jobs |
Ten Maxed Jobs | Melodies of Life | Awakens the true power of the Heroes of Light |
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